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Wasted 0.8.0 is out! Let's check out what's new

This release required much more time than expected, expecially because some last minute problems with the build system but it was worth it! Many many bug fixes and some new features made it into the release!


Hi there finally the new wasted 0.8.0 release is out!
After months of development and weeks of trying to compile the binaries (yes cmake, openAL and C23, I am looking at you) Let's see what's new!

Music
New music was added to HipHop105. We also fixed a long standing bug in the radio which caused a desync when changing radio station.

Bugfixing
Many users complained that the music and sfx were too loud upon starting the game for the first time. Now the default volume is set to be lower.
We fixed a bug that triggered AFK punishment also for cars that were already dead (disabled) making the match end earlier.
We spotted this bug thanks to the onFOSS event. That's why testing is important!
Another annoying thing was that when there were 2 players in the lobby and somebody wanted to go back from the car selection screen, the users would be stuck in a loop. We finally fixed the bug where the car was trying to be rescued when half tilted outside the border of maps.

Visuals
The explosion was improved and we added a damaged car model upon car explosion to make car finally look totally destroyed.

A video showing the new explosion effect

UI
A bug which displayed the bar characteristics not aligned in the car change selection was fixed.
A new garage section was added! Now you can change the car and change its color directly from
the main menu using the dedicated garage menu.

A picture of the new garage screen

The nitro bar was also fixed now properly displaying car nitro level.
The background will now be blurred when any modal is opened for example the in-game menu.
This makes the UI a bit prettier. The cars color selection was moved to the garage screen.

Tracks
A new feature was added to the scripting engine allowing the game to go to the garage screen directly from the overworld.

Sfx
A new logic was included to calculate the gear sound based on the real gear changed at any moment and we discarded
the old logic based on the 3 hardcoded stk gears.
This makes the cars engine sound a bit more realistic.

Cars
The car classes were updated and we introduced a personalizable custom value for
for the max-force and suspension stiffness of each car.
Gear simulation is a bit more realistic now, allowing the cars to produce a small "bounce" motio when the gear changes.
Cars will now bounce up when exploding. We are not reusing the stk explosion animation
anymore meaning that we are now making the cars physically jump, not just simulate it.

Multiplayer
Players will now get a warning if they are camping so they know that their HP will
go down until they start moving again.
Previously we always printed the HP of the player but now there's no need to anymore because we integrated the HP in the UI.

Build
We made several changes regarding the build system and improved the automation of the release process a bit.
The openAL lib was updated to improve compatibility with linux phones, Wayland was
removed as it was apparently compiled for no apparent reason. OpenGL recorder was also removed.
A new utility was added to automate changelog compilation so it should be faster for
next releases.

HAPPY DESTRUCTION!

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