News

In this page you'll find the latest news


Wasted 0.6.0 was released!

A lot of new features and bugfixes, let me tell you more.


Hello there! 0.6.0 is finally out! Let's see what's new!

Releases
We now have binaries ready for Linux ARM64 arch! You can easily get them on Itch.io or Archive.org. go to our Download section and try it out. Testing is really important! So if you find any bug please let us know.
Thanks to MorsMortium, now Wasted is available also on AUR!

Maps
A new map is available (Skatepark, by blenderdumbass). It looks gorgeous and it's pretty fun to play!


Skatepark first pic


Skatepark pipe

Cars
Welcome to the new GOAT! A cool muscle car made by CrystalTheEevee!


Goat muscle car
The BladeXTR was removed.

GUI and style
We are trying to get away from the classic STK style and a first step is to replace all the old icons. That's why all the modals icons in the pause menu were replaced! There's still a lot of work to do but eventually we will get there.
The speed counter was added to the freeroam game mode. So now you can check how fast you are going.

Bug Fixing
A couple of bugs were fixed, for example we disabled the login option in the user settings because we don't provide any registration method now, and that made the game crash, and you only need to set an username and you are ready to play!
The Car change powerup was fixed and the powerup logic was simplified. The Spectator camera was fixed so now will always look at the podium at the end of the game.
HPs now are always displayed when the game starts. The red circle in the Tutorial was fixed now always spawning nitro and not bowling balls.

Visual changes
A new nitro/high speed motion blur GFX was added which beings triggered either when the nitro is being used or when the car is fast enough.

Camera
The Orbital camera was finally fixed! After many months I decided to fix my implementation making it smoother than ever. The Y Axis was broken earlier on making it not really good to use.
A new Camera offset was introduced when the car turns replacing the old implementation.

Sound Effects
Hanbrake SFX now has different pitch based on the speed of the car. The nitro sound was completely reworked and it's made by 3 different sounds now (Ignition on/off, nitro use). The horn sound now can be played endlessly. A new explosion sound was added to the game.

Radio Feature
The biggest feature of this release! Now you can listen to 3 different radio stations, featuring different genres, and switch between them easily while playing! Try that out! This big feature was planned since release 0.4 and eventually it was postponed. The game still supports playing a custom music track for a game map if you add that inside the map folder. If there is no music, the radio will be enabled by default.

Misc
Our VPS expired so sadly we don't have an "official" server anymore. But, Madiator2011 is now hosting 4 servers for us! If you run 0.6.0, you won't see them yet in the server lobby window but you can connect to them manually. You can find their addresses soon in our wiki page.

Head here to read the full changelog!
Hope to give you some news soon again!

Happy destruction!

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